I'm a game designer who's passionate about creating action & adventure games. I enjoy writing game design documents & prototyping the systems for games; I also have a background in graphic design. I have an eye for learning new systems, and I like to be methodical.

I'm currently working on a project called Ray-Flower's Prototype! You can find more about it below, and on my twitter @Poe_Flower.

Ray-Flower's Prototype Title Image

Ray-Flower's Prototype

Ray-Flower's Prototype is a project currently in development that focuses on prototyping a myriad of different game ideas and concepts all into a single, explorable game. The project is in it's early stages, so currently there is no demo download available. Check back soon!

You can follow updates to this project on my twitter! @Poe_Flower ∠( ᐛ 」∠)_

Lightning Water

Lightning Water

Lightning Water is a 2D movement-based, Action-Adventure platformer for PC, where the player controls a wave of water infused with the essence of thunder.

• Designed and documented all systems, features, and levels for an action/adventure game
• Crafted an experience based entirely on movement, motion and momentum
• Created systems & objects for easy reuse in level creation of content & challenges
• Incorporated player feedback to iterate on the design & build of the game
• Balanced & fine-tuned values to achieve design goals and documentation
• Programmed the game entirely using GML

LW: Game Download

Download from itch.io

LW: Game Design Document

Open Document

Monkey Dome

Monkey Dome

Monkey Dome is an action-packed 2D Sports Arena game with asymmetrical teams in a game of Monkey in the Middle, where players compete for the highest score.

• Worked on a team of 10 designers, programmers, artists & audio engineers to prototype and
   develop a competitive multiplayer couch-co-op sports game for PC
• Designed, documented, mocked up, & crafted core mechanics, game loop, all feedback, and
   concept art
• Used Slack, Trello, & Google Docs/Sheets to keep track of work and communicate with the
   other members of the team
• Scripted parts of the game in Unity (C#)

MD: Comparative Analysis

Open Document

MD: Pregame Room Document

Open Document

Game Documents & Graphics

High Tide: One Pager

Open Document

Protomorph: Game Experience

Open Document

iShopp: Grocery Social Media Doc

Open Document

Delicacy Damacy & Sky of Colour

Open Document